AI Insights · Timothy · October 2021
Top 5 PVP Games in Belgium Q3 2021: Unified Platform Performance
Explore the performance of the top 5 PVP games in Belgium during Q3 2021, featuring key metrics like weekly downloads, revenue, and active users.
In Q3 2021, Belgium saw notable performances from the top 5 PVP games on a unified platform. Here's a breakdown of their key metrics, including weekly downloads, revenue, and active users.
Roblox
Weekly Revenue: Roblox began the quarter with around $82K and experienced fluctuations, peaking at approximately $86K in late August, before settling to around $62K by the end of September.
Weekly Downloads: Downloads remained relatively stable, starting at 10.7K and peaking at 12.3K in early August. The quarter ended with downloads around 10.4K.
Weekly Active Users: The game maintained a strong user base, starting at nearly 500K and peaking at 547K in late July. By the end of September, active users were approximately 526K.
Bridge Race
Weekly Revenue: Bridge Race had modest revenue, starting at $104 and experiencing a low of $16 in early August. By the end of the quarter, revenue steadied around $37.
Weekly Downloads: Downloads saw a significant decline from 16.9K at the start to around 5.4K by the end of September.
Weekly Active Users: Active users followed a similar trend, starting at approximately 52.5K and declining to around 28.8K by the end of the quarter.
Subway Surfers
Weekly Revenue: Subway Surfers saw a peak in late August with $868, but ended the quarter at around $475.
Weekly Downloads: The game started strong with 10.3K downloads, peaking at 11.4K mid-July, and ending at around 6.6K.
Weekly Active Users: Active users showed a steady decline from 238.5K at the start to approximately 198.6K by the end of September.
Soccer Superstar
Weekly Revenue: Soccer Superstar had a peak in mid-July with $89, ending September with no recorded revenue.
Weekly Downloads: Downloads dropped significantly from 23.3K at the start to around 4.8K by the end of the quarter.
Weekly Active Users: Active users also declined from approximately 65.8K to around 40.3K by the end of September.
Pokémon GO
Weekly Revenue: Pokémon GO had a strong start with $90K, peaking at $155.6K in mid-July, and ending the quarter at around $65K.
Weekly Downloads: Downloads started at 7.5K, peaking at 11.4K in mid-July, and ending at approximately 5.3K.
Weekly Active Users: Active users showed steady growth, starting at around 304.5K and peaking at 384.9K in early August, before ending the quarter at approximately 337.4K.
For more detailed insights and data, visit Sensor Tower.